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Unity Engine

Unity Engine

ReadFixedString(NativeArray<byte>)

Read and copy data into the given NativeArray of bytes, an error will be logged if not enough bytes are available in the array.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public ushort ReadFixedString(NativeArray<byte> array)

Parameters

Buffer to write the string bytes to.

Returns

Type

Description

ushortLength of data read into byte array, or zero if error occurred.