SetTexture
Binds a texture resource. This can be a input or an output texture (UAV).
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
SetTexture(int, Texture)
Binds a texture resource. This can be a input or an output texture (UAV).
public void SetTexture(int nameID, Texture texture)
Parameters
Remarks
Only shaders defined in the .raytrace file can access the texture you designate as the argument for this method. To make this texture accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalTexture method instead.
SetTexture(string, Texture)
Binds a texture resource. This can be a input or an output texture (UAV).
public void SetTexture(string name, Texture texture)
Parameters
Remarks
Only shaders defined in the .raytrace file can access the texture you designate as the argument for this method. To make this texture accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalTexture method instead.