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Unity Engine

Unity Engine

preserveHierarchy

If true, always create an explicit Prefab root. Otherwise, if the model has a single root, it is reused as the Prefab root.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public bool preserveHierarchy { get; set; }