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Unity Engine

Unity Engine

ClipboardUtility

A class containing methods to assist with clipboard operations.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Class
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static class ClipboardUtility

Static Fields

Value

Description

canCopyGameObjectOptional filtering functions invoked to determine if a GameObject can be copied before any action is taken.
canCutGameObjectOptional filtering functions invoked to determine if a GameObject can be cut before any action is taken.
canDuplicateGameObjectOptional filtering functions invoked to determine if a GameObject can be duplicated before any action is taken.

Static Events

Member

Description

copyingGameObjectsEvent triggered before the selected GameObjects are copied to the clipboard.
cuttingGameObjectsEvent triggered before the selected GameObjects are cut to the clipboard.
duplicatedGameObjectsEvent triggered after GameObjects have been duplicated.
duplicatingGameObjectsEvent triggered before GameObjects are about to be duplicated.
pastedGameObjectsEvent triggered after GameObjects are pasted from the clipboard.
rejectedGameObjectsEvent triggered after the filtering process of canCopyGameObject, canCutGameObject or canDuplicateGameObject receiving an array of GameObjects which did not pass the filtering functions.