minBoneWeight
Minimum bone weight to keep.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public float minBoneWeight { get; set; }
Remarks
Bone weights lower than this value will be discarded, unless they are the largest weight for a vertex. Trimming insignificant weights may improve performance. A value of 1.0 means fully weighted.
Additional Resources: ModelImporter.maxBonesPerVertex, ModelImporter.skinWeights, QualitySettings.skinWeights, SkinnedMeshRenderer.quality.