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Unity Engine

Unity Engine

addressableNames

Addressable name used to load an asset.
阅读时间1 分钟最后更新于 21 天前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public string[] addressableNames

Remarks

To provide custom addressable names for assets in the bundle, this array needs to be the same size as AssetBundleBuild.assetNames. Each entry in this array will be matched to the asset in assetNames based on index. If the string in a given index in addressableNames is empty, the value in assetNames at the same index is used instead (default behaviour).
Additional Resources: AssetBundle.LoadAsset