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Unity Engine

Unity Engine

ChangeGameObjectOrComponentPropertiesEventArgs

A change of this type indicates that a property of a GameObject or Component has changed. This happens for example when Undo.RecordObject is used with an instance of a Component.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Struct
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public struct ChangeGameObjectOrComponentPropertiesEventArgs

Constructors

Properties

Property

Description

entityIdThe EntityId of the modified GameObject or Component.
sceneThe Scene that contains the GameObject associated with the change. If a Component is changed, this is the GameObject to which the component belongs.