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Unity Engine

Unity Engine

PathEndsPerfectlyMatch(IList<BezierPathSegment>)

Checks if the two ends of a BezierPathSegment chain are at the same location.
阅读时间1 分钟最后更新于 1 个月前

Definition

public static bool PathEndsPerfectlyMatch(IList<BezierPathSegment> path)

Parameters

The chain of BezierPathSegments

Returns

Type

Description

boolTrue if the two ends of the chain are at the same location, false otherwise