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Unity Engine

Unity Engine

ApproximateSceneNodeBounds(SceneNode)

Computes a rough approximation of the node hierarchy bounds.
阅读时间1 分钟最后更新于 1 个月前

Definition

public static Rect ApproximateSceneNodeBounds(SceneNode root)

Parameters

The root node of the hierarchy to computes the bounds from

Returns

Type

Description

RectAn approximation of the root hierarchy axis-aligned bounding-box

Remarks

This will use the control point positions as a rough estimate of the bounds for the paths and shapes.