speculativeContactDistance
Get the distance at which speculative contacts will be calculated. This reduces jitter. This value is 4.0f * PhysicsWorld.lengthUnitsPerMeter. Normally this is 2cm.
阅读时间1 分钟最后更新于 25 天前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static float speculativeContactDistance { get; }