allocatedWorldCapacity
Get the number of worlds currently allocated. The world array grows on demand, so this can exceed PhysicsCoreSettings2D.initialWorldCapacity and can also differ from it if that setting was changed without restarting the physics system.
阅读时间1 分钟最后更新于 22 天前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static int allocatedWorldCapacity { get; }