triggerEvents
Controls whether this shape produces triggers events which can be retrieved after the simulation has completed. A trigger event is only produced if both shapes involved have their triggerEvents enabled. A trigger event will produce a PhysicsCallbacks.ITriggerCallback to the PhysicsShape.callbackTarget for both shapes involved.
阅读时间1 分钟最后更新于 25 天前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool triggerEvents { get; set; }