Stop()
Exits audio recording mode. After this audio output will be audible again.
阅读时间1 分钟最后更新于 2 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public static bool Stop()
Returns
Type | Description |
|---|---|
| bool | True if the engine was recording when this function was called. |