Render(NativeArray<float>)
Performs the recording of the main output as well as any optional mixer groups that have been registered via AddMixerGroupSink.
阅读时间1 分钟最后更新于 2 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public static bool Render(NativeArray<float> buffer)
Parameters
The buffer to write the sample data to.
Returns
Type | Description |
|---|---|
| bool | True if the recording succeeded. |