Start()
Enters audio recording mode. After this Unity will output silence until AudioRenderer.Stop is called.
阅读时间1 分钟最后更新于 2 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public static bool Start()
Returns
Type | Description |
|---|---|
| bool | True if the engine was switched into output recording mode. False if it is already recording. |