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Unity Engine

Unity Engine

SetBatchTransform(ReadOnlySpan<BatchTransform>)

Set the transform for a batch of PhysicsBody using a span of PhysicsBody.BatchTransform. If invalid values are passed to the batch, they will simply be ignored. For best performance, the bodies contained in the batch should all be part of the same PhysicsWorld. If the bodies in the batch are not contained in the same PhysicsWorld, the batch should be sorted by the PhysicsWorld the bodies are contained within.
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Definition

public static void SetBatchTransform(ReadOnlySpan<PhysicsBody.BatchTransform> batch)

Parameters

The batch of bodies and values to set.