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Unity Engine

Unity Engine

DestroyBatch(ReadOnlySpan<PhysicsBody>)

Destroy a batch of bodies, destroying all attached PhysicsShape and PhysicsJoint. Any invalid bodies will be ignored. Owned bodies will produce a warning and will not be destroyed (See PhysicsBody.SetOwner ).
阅读时间1 分钟最后更新于 1 个月前

Definition

public static void DestroyBatch(ReadOnlySpan<PhysicsBody> bodies)

Parameters

The bodies to destroy.