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Unity Engine

Unity Engine

GetContacts(Allocator)

Get all the touching contacts this body is currently participating in. Speculative collision is used so some contact points may be separated, a property available in the provided contact manifold.
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Definition

public NativeArray<PhysicsShape.Contact> GetContacts(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<Contact>The touching contacts this body is currently participating in. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.