GetContacts(Allocator)
Get all the touching contacts this body is currently participating in. Speculative collision is used so some contact points may be separated, a property available in the provided contact manifold.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public NativeArray<PhysicsShape.Contact> GetContacts(Allocator allocator = Allocator.Temp)
Parameters
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<Contact> | The touching contacts this body is currently participating in. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |