optimizeMesh
Vertex optimization setting.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public bool optimizeMesh { get; set; }
Remarks
The vertices and indices will be reordered for better GPU performance. Techniques that require strict vertex ordering like mesh morphing or special particle mesh emitter effects should have this option disabled.