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Unity Engine

Unity Engine

motionNodeName

The path of the transform used to generation the motion of the animation.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public string motionNodeName { get; set; }

Remarks

Path should look like this : "Reference/Root".