SyncIfNeeded(string[], string[], string[], string[], string[])
When you change Assets in Unity, this method for the current chosen instance of IExternalCodeEditor parses the new and changed Assets.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: Unity.CodeEditor
- Assembly: UnityEditor
void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles)
Parameters
Added files through Unity's UI.
Files that was added but has been moved.
Same list as movedFiles, but contains the location of where these was moved from.
Imported files, which were not added through Unity's UI.