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Unity Engine

Unity Engine

SyncIfNeeded(string[], string[], string[], string[], string[])

When you change Assets in Unity, this method for the current chosen instance of IExternalCodeEditor parses the new and changed Assets.
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Definition

void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles)

Parameters

addedFiles

Added files through Unity's UI.

deletedFiles


movedFiles

Files that was added but has been moved.

movedFromFiles

Same list as movedFiles, but contains the location of where these was moved from.

importedFiles

Imported files, which were not added through Unity's UI.