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Unity Engine

Unity Engine

SyncAll()

Unity calls this function during initialization in order to sync the Project. This is different from IExternalCodeEditor.SyncIfNeeded in that it does not get a list of changes.
阅读时间1 分钟最后更新于 1 个月前

Definition

void SyncAll()

Remarks

Another workflow where this is used is from the menu "Assets/Open C# Project", which will make a call to this function before a call to IExternalCodeEditor.OpenProject is made.