SyncAll()
Unity calls this function during initialization in order to sync the Project. This is different from IExternalCodeEditor.SyncIfNeeded in that it does not get a list of changes.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: Unity.CodeEditor
- Assembly: UnityEditor
void SyncAll()
Remarks
Another workflow where this is used is from the menu "Assets/Open C# Project", which will make a call to this function before a call to IExternalCodeEditor.OpenProject is made.