DetachChildren()
Unparents all children.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void DetachChildren()
Remarks
Useful if you want to destroy the root of a hierarchy without destroying the children.
Additional Resources: Transform.parent to detach/change the parent of a single transform.