UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_METAL_SHADOWS_USE_POINT_FILTERING is set if shadow sampler should use point filtering on iOS Metal.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
UNITY_METAL_SHADOWS_USE_POINT_FILTERING = 6
Remarks
Additional Resources: PlayerSettings.iOS.forceHardShadowsOnMetal.