GBuffer1
Deferred shading G-buffer #1 (typically specular + roughness).
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
GBuffer1 = 11
Remarks
Built-in deferred shaders put specular color into RGB channels, and roughness into A channel of this texture. But your own custom shaders could be outputting anything there of course.
Additional Resources: CommandBuffer.