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Unity Engine

Unity Engine

AttachmentDescriptor

Create a AttachmentDescriptor to be used with RenderPass.
阅读时间1 分钟最后更新于 1 个月前

Definition

AttachmentDescriptor(GraphicsFormat)

Create a AttachmentDescriptor to be used with RenderPass.
public AttachmentDescriptor(GraphicsFormat format)

Parameters

AttachmentDescriptor(RenderTextureFormat)

Create a AttachmentDescriptor to be used with RenderPass.
public AttachmentDescriptor(RenderTextureFormat format)

Parameters

AttachmentDescriptor(RenderTextureFormat, RenderTargetIdentifier, bool, bool, bool)

Create a AttachmentDescriptor to be used with RenderPass.
public AttachmentDescriptor(RenderTextureFormat format, RenderTargetIdentifier target, bool loadExistingContents = false, bool storeResults = false, bool resolve = false)

Parameters



loadExistingContents


storeResults


resolve