ScopedRenderPass
Represents an active render pass until disposed.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Struct
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
- Implements: IDisposable
public struct ScopedRenderPass : IDisposable
Remarks
Additional Resources: ScriptableRenderContext.BeginScopedRenderPass.
Methods
Method | Description |
|---|---|
| Dispose | Ends the current render pass in the ScriptableRenderContext that was used to create the ScopedRenderPass. |