RayTracingSubMeshFlagsConfig
A structure used by RayTracingAccelerationStructure.CullInstances that defines the RayTracingSubMeshFlags values for different Material types.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Struct
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public struct RayTracingSubMeshFlagsConfig
Remarks
This configuration determines the behavior of Meshes or individual sub-meshes based on their Material type when building an acceleration structure or when performing ray tracing.
Additional Resources: RayTracingAccelerationStructure.
Fields
Value | Description |
|---|---|
| alphaTestedMaterials | The corresponding RayTracingSubMeshFlags value for alpha tested Materials. |
| opaqueMaterials | The corresponding RayTracingSubMeshFlags value for opaque Materials. |
| transparentMaterials | The corresponding RayTracingSubMeshFlags value for transparent Materials. |