Zero
Use black (a value of zero) for the color channel.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
Zero = 8
Remarks
Additional Resources: TextureImporter.swizzleR, TextureImporter.swizzleG, TextureImporter.swizzleB, TextureImporter.swizzleA.