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Unity Engine

Unity Engine

stereoscopic3D

Should player render in stereoscopic 3d on supported hardware?
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
警告
Deprecated. Use VREditor.GetStereoDeviceEnabled instead
public static bool stereoscopic3D { get; set; }

Remarks

This means player will attempt to use Direct3D 11.1 stereoscopic rendering feature and split the main camera into two virtual eyes.