High
High amount of mesh compression.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
High = 3
Remarks
Vertex positions, normals/tangents and UVs will be quantized to respectively 10, 6, 8 bits per component. Skinning information will be compressed.
Additional Resources: ModelImporter.meshCompression.