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Vivox Core SDK

Vivox Core SDK

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Vivox
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Vivox Core SDK
  • Overview
  • Before you begin
  • Get started
  • Release notes
  • Developer Guide
    • Client SDK basics
    • Channels
    • Presence management
      • Buddy behavior
      • Add a buddy
      • Delete a buddy
      • Presence capabilities
      • Set presence information
      • Buddy presence changes
      • Companion applications
    • Messaging
    • Manage audio
    • Couch co-op
    • Android app development
    • iOS app development
    • macOS app development
    • Windows app development
    • Real-time recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Troubleshooting
  • Reference
  • Privacy overview
  1. Vivox Core SDK documentation

Presence capabilities

Follow this workflow to use presence capabilities.
읽는 시간 2분
최근 업데이트: 8달 전

To use presence capabilities, set the following fields in the vx_req_account_anonymous_login message.
  • enable_buddies_and_presence - set to 1.
  • buddy_managment_mode - set to always allow, always block, or to notify the application when another user wants to become a buddy.
  • initial_buddy_uris - the initial list of buddies for the user who is signing in.
  • initial_blocked_uris - the initial list of users that are blocked for the user who is signing in.
  • initial_blocked_uris_presence_only - the initial list of users that are blocked for online status subscription only.
  • initial_allowed_uris - the initial list of allowed URIs.
참고
Vivox does not store the list of buddies, blocked users, and allowed users. Every time a user signs in, pass the existing list of buddies, blocked users, and allowed users. You can generate the Vivox user URIs for these lists with vx_get_user_uri() by using your connection information and the account name that is used by the users when they sign in to Vivox.
The following code displays an example of presence-specific sign in behavior:
. . .char **vectorToList(const vector<string> &items){ if (items.empty()) return nullptr; char **list = static_cast<char **>(vx_allocate(sizeof(char*) * (items.size() + 1))); for (size_t i = 0; i < items.size(); ++i) { list[i] = vx_strdup(items.at(i).c_str()); } list[items.size()] = 0; return list;}void (MyLogin (const string &account, const vector<string> &buddies, const vector<string> &blocked, const vector<string> &blockedpresence, const vector<string> &allowed){ vx_req_account_anonymous_login *req; vx_req_account_anonymous_login_create(&req); req->connector_handle = vx_strdup("c1"); req->account_name = vx_strdup(".issuer-w-dev.mytestaccountname."); req->account_handle = vx_strdup(req->account_name); req->access_token = vx_strdup(_the_access_token_generated_by_game_server); req->enable_buddies_and_presence = 1; req->buddy_management_mode = mode_application; req->initial_buddy_uris = vectorToList(buddies); req->initial_blocked_uris = vectorToList(blocked); req->initial_blocked_uris_presence_only = vectorToList(blockedpresence); req->initial_allowed_uris = vectorToList(allowed); vx_issue_request3(&req->base, &request_count);}. . .

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