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Vivox Core SDK

Vivox Core SDK

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Vivox
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Vivox Core SDK
  • Overview
  • Before you begin
  • Get started
  • Release notes
  • Developer Guide
    • Client SDK basics
    • Channels
      • Channel name criteria
      • Channel types
      • Echo channels
      • Positional channels
      • Volume differences
      • Channel identifiers for large scale games
      • Participant events
      • Channel webhooks
      • Join a channel
        • Request capture device access
        • Initiate a channel join
      • Leave a channel
      • Kick a user from a channel
      • Manage session groups
      • Audio injection
      • Methods for setting audio levels
      • Derumbler
      • Automatic connection recovery
    • Presence management
    • Messaging
    • Manage audio
    • Couch co-op
    • Android app development
    • iOS app development
    • macOS app development
    • Windows app development
    • Real-time recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Troubleshooting
  • Reference
  • Privacy overview
  1. Vivox Core SDK documentation

Join a channel

Follow this workflow to join a Vivox channel and enable voice or text communication.
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최근 업데이트: 8달 전

To join a channel, the game uses the
vx_req_sessiongroup_add_session
message and the channel URI that is generated by the game that maps to an audio element in the game.
참고
Developers must ensure that their game checks the permissions for the capture device at runtime before it join a Vivox voice channel on desktop or mobile.
Joining a channel requires an access token.
For more information, refer to the Access Token Developer Guide.
The game can choose to join a channel with audio capability, which enables the player to participate in group audio. The game can also choose to join a channel with text capability, which enables the player to participate in group text.
참고
A user can join a maximum of 10 non-positional channels at a time. Attempts to join a channel beyond that limit fail with a
VxXmppServerErrorServiceUnavailable (20502)
error.
참고
Channels have a maximum occupancy of 200 participants. Attempts to join a channel that has reached 200 participants will fail with a
VxXmppServerErrorServiceUnavailable (20502)
error.

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