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Triggers

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Get started
  • Overview
  • Get started
  • Set up triggers example workflow
  • Authentication
Set up events
  • Understand and manage events
  • Schedule events
Define triggers
  • Define triggers
Configure actions
  • Use Cloud Code
  • Use webhooks
Manage and monitor
  • Use the dead letter queue (DLQ)
    • DLQ overview
    • Using the CLI
    • Using the REST API
    • Using the Unity Dashboard
  • Limits
  • Failure handling
Examples and reference
  • Use case samples
  1. Triggers

Manage the dead letter queue

View, filter, replay, and discard failed events in the dead letter queue (DLQ) using the Unity Dashboard, the CLI, or the REST API.
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The Unity Dashboard and the Unity Gaming Services CLI give you several ways to work with the dead letter queue (DLQ). The DLQ holds events that failed delivery after all retries were exhausted (for example failed webhook requests or failed Cloud Code runs). You can list events, inspect them, replay them to retry delivery, or discard them.
This section walks you through the following options:
Dead letter queue
Understand when events enter the dead letter queue and how to manage them.
Manage the dead letter queue in the Unity Dashboard
View, filter, replay, and discard failed events in the dead letter queue using the Unity Dashboard.
Manage the dead letter queue with the CLI
List, replay, and discard dead letter queue events from the command line using the Unity Gaming Services CLI.
Manage the dead letter queue with the REST API
List, replay, and discard dead letter queue events using the Triggers Admin API.
For background on when events enter the DLQ and what each status means, refer to Dead letter queue. For capacity and retention, refer to Limits.

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