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Unity Hub

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Unity Hub

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Unity Hub
  • Introduction to Unity Hub
  • Install the Hub
  • Download and manage Unity Editor installations
  • Projects overview
  • Templates overview
  • Command Line Interface overview
  • Manage licenses
  • Deeplinking support for local projects
  • Hub UI reference
  1. Unity Hub

Deeplinking support for local projects

Starting in Unity Hub 3.15 and working with local projects created with Unity Editor 6.3 and up, the Unity Hub supports a wide range of deeplinking operations related to local projects.
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The following common operations are available as predefined deeplink targets via the Hub:
  • Create a new local project
  • Install a package to a local project
  • Download an asset from the Asset Store
  • Create a new project and install a package
Alternatively, you can define your own custom deeplink operation using the
DeeplinkHandler
attribute
.
Deeplinks are forwarded to the Unity Hub, which then forwards the link to the selected local project. The user doesn't need to have the Hub open prior to accessing the deeplink.

Requirements

To successfully open deeplinks, the user must have the following versions installed:
  • Unity Hub 3.15 or higher
  • Unity Editor 6.3 or higher

Unity Hub redirection pages

Using a Unity Hub redirection page is the recommended way to deliver a deeplink to the Unity Hub. Using a redirection URL makes sure that users receive fallback options in case the Unity Hub isn't installed, or if no installed Unity Editor supports the intended deeplinking operation.
If you don't want to use the redirection URL with fallback options, then replace
https://link.unity.com/hub/
with
unityhub://editor/
in the URL.

Create a new local project

To activate the Unity Hub and open to the Create New Project page, use the following URL:
https://link.unity.com/hub/project/new

Install a package to a local project

You can use deeplinking to directly open the Package Manager window within a project. The deeplink selects the specified package name and version, ready for installation.
https://link.unity.com/hub/package-manager/install/{package-and-version}
When the link is forwarded, the Hub displays the local projects list. The user must select the local project they want to open. When the project opens, the Package Manager window opens automatically.
If your local project is connected to the cloud, you can use the following URL to directly open a specific local project:
https://link.unity.com/hub/project/{cloud-project-id}/package-manager/install/{package-and-version}
where
{cloud-project-id}
is the project ID found in the Settings page of the Unity Dashboard.

Download an asset from the Asset Store

You can use deeplinking to access assets from the Asset Store via the Package Manager. The deeplink opens the Package Manager window with the specified asset from the Asset Store selected, ready for download.
https://link.unity.com/hub/package-manager/download/{asset-store-id}
When the link is forwarded, the Hub displays the local projects list. The user must select the local project they want to open. When the project opens, the Package Manager window opens automatically.
If your local project is connected to the cloud, you can use the following URL to directly open a specific local project:
https://link.unity.com/hub/project/{cloud-project-id}/package-manager/download/{asset-store-id}
where
{cloud-project-id}
is the project ID found in the Settings page of the Unity Dashboard.

Create a new project and install a package

Use the following URL format to create a new local project and use the
package-manager/install
deeplink operation to open the Package Manager when the new local project opens in the Unity Editor.
https://link.unity.com/hub/project/new/package-manager/install/{package-and-version}

Forward a custom deeplink

You can define a custom action to take when forwarding a deeplink to a local project using the
DeeplinkHandler
attribute
.
Write a method that acts as a deeplink handler and defines the action that you want to take when the project is activated in the Editor. Use the
DeepLinkHandler
attribute to decorate the handler method. When the project is activated, the deeplink is forwarded to the handler and the method executes.
Use the following URL format:
https://link.unity.com/hub/editor/{handler-namespace}/*
where
{handler-namespace}
specifies the namespace of the handler method and
*
specifies any additional custom route segments and query parameters.
If your local project is connected to the cloud, you can use the following URL format to forward the link directly to a specific local project:
https://link.unity.com/hub/project/{cloud-project-id}/{handler-namespace}/*
where
{cloud-project-id}
is the project ID found in the Settings page of the Unity Dashboard.

Invoke URL from script

You can trigger a deeplinking operation from the command line or any scripting environment that can invoke the opening of a URL.
If you're running in an offline context or you can be certain that the Unity Hub is present on the target device, then use the non-redirection URL format of
unityhub://
.

Command Line example usage

As an example, to activate the Unity Hub and display the Create New Project interface from shell scripting, use the following commands:
open unityhub://editor/project/new

Unity Editor C# usage

You can invoke a deeplinking operation from within a Unity C# script using the
Application.OpenURL
method.
As an example, to activate the Unity Hub and display the Create New Project page from a Unity C# script, use the following statement:
Application.OpenURL("unityhub://editor/project/new");

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  • 보고 있는 페이지
    • Requirements

    • Unity Hub redirection pages

    • Create a new local project

    • Install a package to a local project

    • Download an asset from the Asset Store

    • Create a new project and install a package

    • Forward a custom deeplink

    • Invoke URL from script

      • Command Line example usage

      • Unity Editor C# usage


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