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Unity Engine

Unity Engine

MeshId

A session-unique identifier for trackables in the environment, e.g., planes and feature points.
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Definition

public struct MeshId : IEquatable<MeshId>

Remarks

Ids are generally unique to a particular
XRSessionSubsystem
, but multiple sessions may produce identical ids for different trackables.

Static Properties

Property

Description

InvalidIdRepresents an invalid id.

Methods

Method

Description

ToStringGenerates a nicely formatted version of the id.