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Unity Engine

Unity Engine

InputFeatureUsage<T>

Defines a generic usage that maps to an input feature on a device.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public struct InputFeatureUsage<T> : IEquatable<InputFeatureUsage<T>>

Constructors

Constructor

Description

InputFeatureUsage`1(System.String)Construct a usage from a usage name.

Properties

Property

Description

nameThe string name of this usage feature; used internally to map to an input feature on a device.

Operators

Operator

Description

InputFeatureUsageConverts a generic InputFeatureUsage\<T\> into an InputFeatureUsage.