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Unity Engine

Unity Engine

UnregisterFocusChangedCallback(Action<GameWindow, FocusChangedEventArgs>)

Unregisters a callback so it is no longer invoked when the window's focus changes.
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Definition

public bool UnregisterFocusChangedCallback(Action<GameWindow, FocusChangedEventArgs> callback)

Parameters

The callback to remove.

Returns

Type

Description

boolTrue if the callback is successfully removed, false otherwise.

Examples

using UnityEngine;using UnityEngine.Windowing;public class WindowingTest : MonoBehaviour{ GameWindow mainWindow; private void Awake() { mainWindow = GameWindow.Main; } private void OnEnable() { // Register the callback mainWindow.RegisterFocusChangedCallback(WindowFocusCallback); } private void OnDisable() { // Unregister the callback mainWindow.UnregisterFocusChangedCallback(WindowFocusCallback); } private void WindowFocusCallback(GameWindow window, FocusChangedEventArgs args) { Debug.Log($"Main window focused: {args.focused}"); }}