기술 자료

Unity Engine

Unity Engine

IsValid()

Returns true if this window is valid and not destroyed.
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Definition

public bool IsValid()

Returns

Type

Description

boolTrue if this window is valid and not destroyed.

Examples

using UnityEngine;using UnityEngine.Windowing;public class IsWindowValidExample : MonoBehaviour{ void Start() { var window = GameWindow.Main; bool valid = window.IsValid(); Debug.Log($"Is window valid: {valid}"); }}