ConstantMultipliedByDiffuseAlpha
Smoothness value comes from a mix of TerrainLayer.smoothness and the alpha channel of TerrainLayer.diffuseTexture
읽는 시간 1분최근 업데이트: 22일 전
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
[InspectorName("Constant * Diffuse Alpha")]ConstantMultipliedByDiffuseAlpha = 0