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Unity Engine

Unity Engine

maxRecursionDepth

The maximum number of ray bounces this shader can trace (Read Only).
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Definition

public float maxRecursionDepth { get; }

Remarks

This value can be set in a .raytrace file using
#pragma max_recursion_depth
followed by a positive number.
If you set
max_recursion_depth
value too low, your graphics device may go into removed state, and crash Unity. To generate rays, your
max_recursion_depth
value must be at least 0. However, if you invoke the
TraceRay
HLSL function inside a closest hit shader (for example) your
max_recursion_depth
value must be at least 1.