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Unity Engine

Unity Engine

ResourcePathsBaseAttribute

This abstract attribute is used to describe what path to the asset should be used.
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Definition

[AttributeUsage(AttributeTargets.Field, Inherited = true)]public abstract class ResourcePathsBaseAttribute : Attribute

Remarks

This is used in class implementing IRenderPipelineResources. It only keep given data in its constructor in Editor context. At runtime, no memory is used.

Properties

Property

Description

isFieldDisambiguish array of 1 element and fields. As we don't store it at runtime, you cannot rely on this property for runtime operation.
locationThe lookup method. As we don't store it at runtime, you cannot rely on this property for runtime operation.
pathsSearch paths. As we don't store it at runtime, you cannot rely on this property for runtime operation.

Inheritance

Inherited Members