renderingLayerMask
A mask that you can access in HLSL with unity_RenderingLayer built-in shader uniform.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public uint renderingLayerMask { readonly get; set; }
Examples
uniform float4 unity_RenderingLayer;// HLSL usage example:uint renderingLayerMask = asuint(unity_RenderingLayer.x);