ScopedRenderPass
Represents an active render pass until disposed.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Struct
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
- Implements: IDisposable
public struct ScopedRenderPass : IDisposable
Remarks
Additional Resources: ScriptableRenderContext.BeginScopedRenderPass.
Methods
Method | Description |
|---|---|
| Dispose | Ends the current render pass in the ScriptableRenderContext that was used to create the ScopedRenderPass. |