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Unity Engine

Unity Engine

layer

The Layer used by the ray tracing instance.
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Definition

public int layer { readonly get; set; }

Remarks

When you manually add ray tracing instances to a RayTracingAccelerationStructure using RayTracingAccelerationStructure.AddInstance, Unity filters instances based on the acceleration structure's layer mask. You specify the layer mask when you create the RayTracingAccelerationStructure.
Additional Resources: RayTracingAccelerationStructure.Settings