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Unity Engine

Unity Engine

SetRayTracingFloatParams

Adds a command to set multiple consecutive float parameters on a RayTracingShader.
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Definition

SetRayTracingFloatParams(RayTracingShader, string, float[])

Adds a command to set multiple consecutive float parameters on a RayTracingShader.
public void SetRayTracingFloatParams(RayTracingShader rayTracingShader, string name, params float[] values)

Parameters

rayTracingShader

RayTracingShader to set parameter for.

name

Name of the variable in shader code.

values

Values to set.

Remarks

Only shaders defined in the .raytrace file can access the float array values you designate as the argument for this method. To make these float array values accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalFloatArray method instead.
This function can be used to set float vector, float array or float vector array values. For example,
float4 myArray[4]
in the ray tracing shader can be filled by passing 16 floats.

SetRayTracingFloatParams(RayTracingShader, int, float[])

Adds a command to set multiple consecutive float parameters on a RayTracingShader.
public void SetRayTracingFloatParams(RayTracingShader rayTracingShader, int nameID, params float[] values)

Parameters

rayTracingShader

RayTracingShader to set parameter for.

nameID

Property name ID. Use Shader.PropertyToID to get this ID.

values

Values to set.

Remarks

Only shaders defined in the .raytrace file can access the float array values you designate as the argument for this method. To make these float array values accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalFloatArray method instead.
This function can be used to set float vector, float array or float vector array values. For example,
float4 myArray[4]
in the ray tracing shader can be filled by passing 16 floats.