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Unity Engine

Unity Engine

indirectDrawCommands

The array that contains indirect draw commands to render as the result of the OnPerformCulling call.
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Definition

public BatchDrawCommandIndirect* indirectDrawCommands

Remarks

This can contain as many indirect commands as necessary, and each command can render multiple instances. The culling callback must allocate the memory for this using UnsafeUtility.Malloc with the Allocator.TempJob parameter. Unity releases this memory when it finishes rendering the draw commands.