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Unity Engine

Unity Engine

SetDuration<U>(U, double)

Changes the duration of the Playable.
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Definition

SetDuration<T>(T, double)

public static void SetDuration<U>(this U playable, double value) where U : struct, IPlayable

Parameters

playable

T
The Playable used by this operation.

value

The new duration in seconds, must be a positive value.

Remarks

Use this templated extension method on any type that inherits from IPlayable.