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Unity Engine

Unity Engine

GetLeadTime<U>(U)

Returns the Playable lead time in seconds.
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Definition

GetLeadTime<T>(T)

경고
Deprecated. GetLeadTime is obsolete. It was used to trigger PlayableBehaviour.PrepareData as part of the now obsolete Playable Delay functionality. Since this deprecation GetLeadTime has no effect and will be removed in a future version. You can emulate this functionality by implementing your own delay mechanism as part of a PlayableBehaviour
public static float GetLeadTime<U>(this U playable) where U : struct, IPlayable

Parameters

playable

T
The Playable used by this operation.

Returns

Type

Description

float

Remarks

With the deprecation of Playable.SetDelay, this API has no effect anymore and will be removed in a future version.
Use this templated extension method on any type that inherits from IPlayable.