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Unity Engine

Unity Engine

DeferredEvaluate()

Schedules the PlayableDirector to perform PlayableGraph.Evaluate on the PlayableGraph associated with the PlayableDirector.playableAsset on the next update.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public void DeferredEvaluate()

Remarks

This only has an effect in the Editor when not in Play Mode.